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First 90 days of a content network for a mobile game CEO

Short answer

The first 90 days are the experimental phase to calibrate the content network to your game's audience. A managed content network is a set of many brand-owned Instagram pages that post your clips many times a day from real iPhones, built and run end to end by a provider such as TIDE, helping you build a consistent and scalable organic growth engine.

TIDE Automations decision guide ยท Updated 8 November 2026

The options board

Six ways to staff social, side by side

Typical setups, not guarantees. The last row is the one most companies have not heard of yet.

OptionPagesPosts a dayYour team's timeOutput scales with
One social media manager1 to 31 to 3Hiring, training, managingHeadcount
Freelancer1 to 2Under 1Briefing, chasing, reviewingHours bought
Social media agencyYour main pageA few a weekBriefs and approvalsRetainer size
UGC creatorsTheir pages, brieflyPer contractSourcing and contractsCreator fees
More paid adsAd placementsRented reachCreative and media buyingAd spend
Managed content networkDozens of brand pagesOver 100Send content. That's it.Number of pages

Phase 1: Building the foundation

The first 30 days are about system setup. You are establishing the account infrastructure and testing the content flow. This is not the time to look for massive ROI. You are building the machine that will drive your growth. Your focus as CEO is to ensure your team is aligned and ready to provide the content needed to make this system work. It is an investment in your growth capability.

Phase 2: Data-driven learning

During the second month, you begin to collect data. This is where you see what content resonates with your target players. The provider will help you understand the performance metrics, and your team will use this to refine their creative output. You are essentially calibrating the network to your game. It's a critical learning phase that will define the effectiveness of your growth engine in the months to come.

Phase 3: Scaling and performance

By the third month, the machine is starting to run efficiently. You have a better understanding of the costs and the returns, and you are ready to scale. This is where you really start to see the impact on your user acquisition. You have a system that is generating consistent traffic, and you have the data to prove its value. This is the payoff for your initial investment of time and resources.

Setting the stage for long-term growth

At the end of 90 days, you have a proven growth channel. You are no longer in the dark. You have a clear understanding of the risks, the rewards, and the operational requirements. You are better prepared to make informed decisions about your studio's future growth. You have effectively added a new, stable pillar to your marketing stack, and you have the data to support your growth strategy.

CEOs should use the first 90 days to calibrate their network, gather data, and establish a repeatable system for organic growth.

See your network before you hire.

Tell us what your mobile game studio already makes and how you get customers today. We'll show you a real network running live and tell you honestly whether it fits. It costs about the same as one marketing hire.

No pitch deck. We look at what you already make and tell you straight if it fits.

Follow-up questions

What is the biggest risk in the first 90 days?

A lack of content or a lack of alignment. Stay engaged with the process and keep the content flowing.

How do I measure the success of these 90 days?

Look for a clear improvement in your understanding of what content drives installs and a steady increase in organic traffic.

Can we adjust the network after 90 days?

Yes. The system is flexible and can be refined as your game and your goals evolve.

Same question, other roles

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